#include "Graphics/OpenGL/GLDeviceBufferManager.h"
#include "Graphics/OpenGL/GLDeviceBufferManagerBase.h"

namespace tyro
{
	namespace Graphics
	{


		GLDeviceBufferManager::GLDeviceBufferManager()
			: IDeviceBufferManager( new GLDeviceBufferManagerBase())
		{

		}

		GLenum GLDeviceBufferManager::GetGLType( UINT_32 type )
		{
			return GLDeviceBufferManagerBase::GetGLType(type);
		}

	}
}